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Stress Test (September 21st 2012)

Testing to see how many survivors and zombies the game could handle before any major drops in performance.

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Parallax scrolling background

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Snipers, Knock Back, and Lasers!

Today I fixed up some code, added sniper rifles, laser sights, and knock back. Overall, a pretty productive day, I'd say.

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Squad Menu

This video demonstrates the current features of the squad menu. The player can choose their squad formation in real-time. While still being able to give individual commands to the squad members.

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Melee Preview

Here's a short example of a melee weapon(Axe) in Through the Dead City.

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Dynamic Sky

I got tired of the old static background and added a new one. Now with moving clouds!

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New Inventory

Added a new inventory system. You can read more details here: http://chronomatic-gamedev.tumblr.com/post/45462057930/through-the-dead-city-new-inventory-update

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Interaction Range & Object Highlights

The first of the new features that will be available in Alpha 0_0_0_4. The interaction range has been reduced to nearby the player and squad members. Objects within reach are highlighted green while...

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